So I had this rather crazy idea of removing logistic bots from the game. Plus they are even UPS friendly, so it seems like bots are the win-win-win solution. All of this can be done with a simple copy paste using blueprints. This means that almost any nerf we throw at them is always solved by building more bots and/or more roboports and/or more solar panels. Bots basically cheat by "teleporting" items, plus they are extremely easy to build and expand. My argument is that bots are simply fundamentally better. So we did small nerfs from time to time in an effort to compensate for this, but we still keep coming to the same conclusion. ![]() belts is a controversial subject, even in our team, but most of us believe bots are too powerful. I also believe that building belts is way more fun due to it's inherent complexities, challenges, and emergent situations (the most common example being belt balancing).īots vs. I believed it trivialized base building and managing belts. Actually, I refused to use them thinking "surely there is some catch to this and they can't replace belts". Here is one of them.Įver since I started playing Factorio, I have thought of logistic bots as too powerful. Removing logistics bots from the game (Twinsen)ĭuring more boring FFF, I like to do these gameplay rants where I share my ideas about game design. ![]() It seems that the most urgent things are to be be finished soon, and we could find the needed time to dive into the belt logic to be able to consolidate it. We are finally in a state, where we are fixing more bugs than are reported, and we are reaching the first boundary of less than 100 active bug reports. ![]() It seems that 7 releases in the past week has been enough to stabilize it. I'm sorry for the trouble, but it is called experimental version for a reason. We had quite a lot of critical bugs after the 0.16.8 release that introduced the logistic chest finalisations mentioned in the last FFF.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |